Another great installment
TL;DR:
S'a great game. I am thankful that I got to be a part of it! Eff the haters, they don't have any business playing this kinda game anyway.
These "...of the Dead" series games have been revolutionary additions to the way game makers should be approaching Zombie games. Out of all the projects I have been a part of, these games have always been the most unique, creative, and just all-around fun to be in. I am really honored to be a part of these games. Everyone involved did an awesome job, and it shows. The game turned out great, and I am very happy with how it all looks and sounds.
There is always something mesmerizing about how you can fill every gap when it comes to what the game wants to accomplish. The game not only provides a good style of gameplay for simulating working as a scientist in that situation. You also provide the ability to let the player become as attached to their virtual zombie as they would if it was real. The main problem with the game isn't the speed, or anything...
It's the people who are playing it. The game isn't designed to be action packed, it is story driven. If you don't want a game that is focused on the interaction between the player and the characters in the game, go play Halo or something that has no character development and big shiny targets to make your tiny brains happy. This game isn't for you.
However, if you like character development, and like games that encourage interaction, and a good story fueled by the characters telling it to you, then play the game to further the story until it is complete. Not to get all the numbers to their max, there will be time for that later, if you get stuck on maxing out all the numbers, you'll lose sight of what the game really is about: Learning about the zombies, the scientist, Captain Wood, The Alpha Team, and what the heck is going on over there.
-Druox